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K A T H A R S I S - An entry for Greek Mytholojam 2018 [Juanjo]

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Post by Juanjo_LS 8th September 2018, 12:25

Well, as you all probably know, I have decided to participate in the Greek Mytholojam 2018. In this thread I will show you my progress and frustrations during the development, I will also create a page in Itch.io but it will be later.

I've been working on this for about a week (a few hours a day nothing more, I have my real job) and for the moment I have almost all the history defined, mechanics, style, even some sketches of environments (all on paper). Now let me tell you about all of this, although this is in a very early state and many things can change.

Presentation:
The Greek MytholoJam is an invitation to make something interactive inspired by ancient Greece! There is also an optional theme (the Muses), but I will not use it, it doesn't fit with my vision of the project.

Provisional title:
K A T H A R S I S (From Greek κάθαρσις katharsis meaning "purification" or "cleansing").

More info about the word here:
https://en.wikipedia.org/wiki/Catharsis

Idea:
My main idea is to work the concept of madness and suicide from the point of view of that time (ancient Greece), presenting it as an "unusual" journey to the underworld since at that time these ailments were not understood as they are now.

It seems to me a serious theme with a lot of spiritual depth, which is what I'm looking for.

So the story will tell your journey to the gates of Hades after your death, before accessing the underworld.

I'm going to play a lot with the colors, the camera effects, and the narrative because I want to give a supernatural and different touch to the style in general. I'm not sure how I'm going to do it but I will try to give my best.

Main features (desirable but not sure):
- First person exploration game (walking simulator)
- Strong and deep narrative talking about the madness and suicide from the point of view of the ancient Greece
- Realistic and detailed graphics
- Mysterious and dark atmosphere. I want to mix Greek beauty with the darkness of the underworld…
- Simple mechanics and easy puzzles so as not to disturb the story (and because I will not have time for complications)
- Music and sound effects consistent with the story

I repeat, this is the idea but many things can change.

Other things of interest:
- This project will be a short and simple interactive experience with a first person view and will be more like a walk simulator than other thing but as I said with some interactive elements. So don't expect a long and complicated game.

- Due to the lack of time (always happens in the jams), to go faster, I will use some old models that I already have created, I will also use some assets from the Unity store and probably I will create some new models and textures.

- I want to experiment and learn with some things that I would like to use later in a future project that I have in mind. So this jam will be a fireproof!

- My main tools will be Unity 2018, 3ds Max, Quixel Suite and Photoshop.


And that's all for the moment, I know it's not much but you can get an idea of my vision of the project. I hope to create something similar to what I have in my mind!

And of course, any feedback will be welcome!

Wish me luck!!
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Post by Simon_Icehouse 8th September 2018, 12:52

Yeah, I wish you luck! It looks like a good project. As usual I can't wait to see the first WIP pictures Smile
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Post by Juanjo_LS 8th September 2018, 16:01

Thanks Simon!

I can also talk about my inspiration.

Of course the main source is the Greek mythology (this is clear), but in particular I have investigated:

- The death of Socrates (a suicide with hemlock after being found guilty of both corrupting the minds of the youth of Athens and of impiety "not believing in the gods of the state").

- The myth of Orpheus (who traveled to the underworld to resurrect his beloved).

- The video game Hellbalde Senua's Sacrifice (very, very inspirational, from the atmosphere to the narrative).

- The video game God of war (obiously for its thematic).

- Erebus, the place of darkness between earth and Hades (thanks to Simon).

- The book of dead demo reel for Unity 2018 (for its graphics, atmosphere...).

And here are some images that I'm taking as reference for the creation of environments:

K A T H A R S I S - An entry for Greek Mytholojam 2018 [Juanjo] Kathar10

All of this is just inspiration and references, I'll see what's the final result... maybe it has nothing to do with all this Terrible Joke
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Post by Simon_Icehouse 8th September 2018, 16:23

You have nice inspiration (the visuals are great). There are lots of woods, you'll have to work a lot on the vegetation, but I know you can do it. Another source of inspiration that come to my mind after seing your reference images (and knowing your tastes!) is Rise of the Tomb Raider (see more specifically the quest with the witch Baba Yaga)

K A T H A R S I S - An entry for Greek Mytholojam 2018 [Juanjo] Baba-yaga-41
K A T H A R S I S - An entry for Greek Mytholojam 2018 [Juanjo] Rise_of_the_tomb_raider_BABAYAGA1
K A T H A R S I S - An entry for Greek Mytholojam 2018 [Juanjo] Maxresdefault

Of course this is far from the Greek Mythology, but I'm sure you can adapt it Smile
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Post by Juanjo_LS 8th September 2018, 17:13

Yeah, this images are great, very inspirational, thanks Simon!
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Post by Josiah1221 8th September 2018, 21:30

Awesome, sounds very exciting Juanjo! I agree with Simon, definitely looking forward to some WIP pictures Smile

I found this and thought it might help with inspiration as well Twisted Evil

K A T H A R S I S - An entry for Greek Mytholojam 2018 [Juanjo] Rau6R0G
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Post by RogerCAKT 9th September 2018, 15:49

I am looking forward to seeing what happens. Love the concepts/images/ideas.

Remember also "The Mountains of Madness" - could "The Elder Ones" be linked to the Ancient Greek concepts of the Titans named Kronos (Cronus), Koios (Coeus), Krios (Crius), Iapetos (Iapetus), Hyperion and Okeanos (Oceanus), sons of Ouranos (Uranus, Sky) and Gaia (Gaea, Earth), who ruled the cosmos before the Olympians came to power?
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Post by Juanjo_LS 9th September 2018, 16:08

WOW! Thanks guys for your support, your comments give me more motivation (and ideas) to go ahead!

@Josiah: thanks for the image, I have also seen it during my search or inspiration, I love it!

@Roger: thanks for the ideas, I know you love the mythology so probably I'll need your help as consultant Wink

Next week begins the hard work!
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Post by RogerCAKT 9th September 2018, 16:18

Somehow, I think you are quite capable on your own Juanjo. Thank you for your comment, and good luck!
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Post by Juanjo_LS 11th September 2018, 09:41

While I finish polishing some things in story and mechanics I started with the blockout in Unity. I like to do this step if I have time because it helps me to see how it should be the scene and where the objects will go approximately.

K A T H A R S I S - An entry for Greek Mytholojam 2018 [Juanjo] Blocko10

But this is just an idea, the final scene could change.
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Post by Simon_Icehouse 11th September 2018, 11:27

Greek columns Smile
Looks nice, I'm sure it will be great in the end, have fun!
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Post by Juanjo_LS 11th September 2018, 11:42

Thanks Simon!

The scene will not be very big but I want it to be full of details and things to interact with, apart from the main objects of course.
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Post by Simon_Icehouse 11th September 2018, 17:37

This is a good thing! Better to work less on the graphics and more on the gameplay (for once). It's a good test Smile
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Post by Josiah1221 11th September 2018, 20:18

It already looks really good as it is Smile
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Post by Juanjo_LS 11th September 2018, 20:55

Thanks Josiah!
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Post by Juanjo_LS 12th September 2018, 09:00

Lately I'm pretty quiet in my real job, so I'm taking advantage to work on this project and learn new skills with Unity.

After several tests unfortunately I can not use Unity 2018 for this project because some of the assets I want to use are not compatible with this new version... But don't worry, this is not a problem!

Last night I started to work with the terrain textures. I want a wet-mud terrain, so I searched for references in Google:
K A T H A R S I S - An entry for Greek Mytholojam 2018 [Juanjo] Terrai10

And after playing with Quixel and Photoshop this are the first tests in Unity:
K A T H A R S I S - An entry for Greek Mytholojam 2018 [Juanjo] Terrai11

Of course they are not definitive, this is the first tests, besides I also want more variety for the wooded areas with leaves, roots and branches... there is still a lot of work to be done!
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Post by Simon_Icehouse 12th September 2018, 11:17

Very good! I love what can be done in Quixel. Your project will be impressive, I have no doubt!
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Post by Juanjo_LS 12th September 2018, 11:28

Thanks Simon!
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Post by RogerCAKT 12th September 2018, 13:39

Juanjo - Ever going onwards!
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Post by Juanjo_LS 12th September 2018, 14:41

Thanks Roger!
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Post by Josiah1221 13th September 2018, 03:31

The force is strong with this one...

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Post by Juanjo_LS 13th September 2018, 10:29

Hahaha, thanks Josiah!!
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Post by Juanjo_LS 14th September 2018, 17:49

Working in some rocks (models and materials)...

K A T H A R S I S - An entry for Greek Mytholojam 2018 [Juanjo] Rock_m10

I don't know if I'm going to use them in the final scene, I'm just playing and testing...
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Post by Simon_Icehouse 14th September 2018, 19:46

Looks like a statue of Easter Island haha
Well done Juanjo Wink Quixel is great, isn't it?
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Post by Josiah1221 14th September 2018, 21:18

Haha, I thought the same thing Simon Terrible Joke

Seems like a really great program. How user friendly is it? I haven't messed with 3D art in many years, since back in the Bryce days.
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